Roanoke Ultimate

About Ultimate

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Since the early 1990s Roanoke Ultimate has promoted the sport of Ultimate in the Roanoke Valley through weekly coed pickup games, tournaments, summer leagues, and other events.

Roanoke Ultimate is affiliated with SWVA/Roanoke/Blacksburg Coed Ultimate Summer League, Virginia Commonwealth Games Ultimate Tournament, and Roanoke Go Outside Festival events.

Info provided by the USAUltimate (formerly UPA, Ultimate Players Association) the national governing body for the sport of Ultimate.

Combining the non-stop movement and athletic endurance of soccer with the  aerial passing skills of football, a game of Ultimate is played by two  seven-player squads with a high-tech plastic disc on a field similar to  football. The object of the game is to score by catching a pass in the  opponent’s end zone. A player must stop running while in possession of the disc,  but may pivot and pass to any of the other receivers on the field.   Ultimate is a transition game in which players move quickly from offense to  defense on turnovers that occur with a dropped pass, an interception, a pass out  of bounds, or when a player is caught holding the disc for more than ten  seconds. Ultimate is governed by Spirit of the Game, a tradition of  sportsmanship that places the responsibility for fair play on the players rather  than referees. Ultimate is played in more than 42 countries by hundreds of  thousands of men and women, girls and boys.

"What is Ultimate?" - as defined by the UPA Board of Directors?  The UPA umbrella is broad, but does not cover every disc-related sport. The UPA Board of Directors believes that one key factor that defines ultimate is that the players need to be the ones in control, even if it's a professional  league, even if there are referees, even if it's played on sand with 4 players to a team. The definition developed by the Board at the 2001 Strategic  Planning Meeting is as follows: "Player defined and controlled  non-contact team sport played with a flying disc on a playing surface with end  zones in which all actions are governed by the 'Spirit of the  Game.'"

For more information about Ultimate please visit the Ultimate sites off the Links Page

Ultimate in 10 Simple Rules

  1. The Field: A rectangular shape with end zones at each  end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
  2. Initiate Play: Each point begins with both teams lining  up on the front of their respective end zone line. The defense throws  ("pulls") the disc to the offense. A regulation game has seven players per  team.
  3. Scoring: Each time the offense completes a pass in the  defense's end zone, the offense scores a point. Play is initiated after each  score.
  4. Movement of the Disc: The disc may be advanced in any  direction by completing a pass to a teammate. Players may not run with the  disc. The person with the disc ("thrower") has ten seconds to throw the disc.  The defender guarding the thrower ("marker") counts out the stall count.
  5. Change of Possession: When a pass in not completed (e.g.  out of bounds, drop, block, interception), the defense immediately takes  possession of the disc and becomes the offense.
  6. Substitutions: Players not in the game may replace  players in the game after a score and during an injury timeout.
  7. Non-contact: No physical contact is allowed between  players. Picks and screens are also prohibited. A foul occurs when contact is  made.
  8. Fouls: When a player initiates contact on another player  a foul occurs. When a foul disrupts possession, the play resumes as if the  possession was retained. If the player committing the foul disagrees with the  foul call, the play is redone.
  9. Self-Officiating: Players are responsible for their own  foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game: Ultimate stresses sportsmanship and  fair play. Competitive play is encouraged, but never at the expense of respect  between players, adherence to the rules, and the basic joy of play.

Thanks to Steve Courlang and Neal Dambra, 1991, for the  development of  "Ultimate in Ten Simple Rules".


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